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eclage_interior_instance_guide [2024/09/19 16:37] – created gemmastereclage_interior_instance_guide [2024/09/19 22:37] (current) – external edit 127.0.0.1
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 +====== Eclage Interior Instance Guide ======
 +
 +The **Eclage Interior Instance** is part of the **Eclage Episode 14.2** content. Players must navigate through the instance, dealing with enemies, making decisions, and advancing the storyline involving Mayor Shenime and the mysterious Orb.
 +
 +===== Requirements =====
 +  * Must be in a party.
 +  * Only the party leader can initiate the instance.
 +  * The party leader needs to speak to **Chief of Staff** to start the instance.
 +
 +===== Starting the Instance =====
 +1. **Talk to the Chief of Staff (ecl_hub01, 132, 12)**  
 +   - The party leader must initiate the instance by speaking to the **Chief of Staff** NPC.
 +   - If you are not the party leader, you will not be able to start the instance.
 +   
 +2. **Choose to Enter**  
 +   - If the instance is available, you will get an option to enter.
 +   - Ensure your party is prepared for combat before proceeding.
 +
 +3. **Instance Cooldown**  
 +   - The instance has a 20-minute cooldown period. If it has been less than 20 minutes since the last attempt, you must wait before entering again.
 +
 +===== Inside the Instance =====
 +Once inside, follow these steps:
 +
 +1. **Confront Shenime**  
 +   - You will encounter **Shenime** in the early part of the instance. After some dialogue, you will be teleported further into the dungeon.
 +   
 +2. **Suspicious Creatures**  
 +   - You will face waves of enemies known as **Suspicious Creatures**. These must be defeated to proceed.
 +   - The creatures will appear in several locations around the map:
 +     * (51, 64)
 +     * (43, 67)
 +     * (55, 80)
 +     * (60, 75)
 +     
 +   - Once all creatures are defeated, the instance will progress.
 +
 +3. **Subordinates of the King of Demons**  
 +   - After defeating the **Suspicious Creatures**, you will face a new wave of monsters: **Subordinates of the King of Demons**.
 +   - Defeat them to unlock the next part of the instance.
 +
 +4. **Shenime’s Deception**  
 +   - As you progress, you will learn that Shenime has been manipulating events behind the scenes.
 +   - You will need to confront him and deal with his betrayal.
 +
 +===== Boss Fight: Avant and Shenime =====
 +Towards the end of the instance, you will face **Avant** and **Shenime**:
 +
 +1. **Dialogue with Avant**  
 +   - After some interaction with **Avant**, the situation will escalate as you learn more about Shenime’s plan.
 +   
 +2. **Confrontation with Shenime**  
 +   - **Shenime** will eventually be revealed as a betrayer. He has been working with **Morocc**, and his goal was to use the power of the Orb.
 +
 +===== Completing the Instance =====
 +1. **Defeat the Final Enemies**  
 +   - The final waves of monsters must be defeated to finish the instance.
 +   
 +2. **Speak with Hisie**  
 +   - At the end of the instance, you will speak with **Hisie**, who will clear your character’s name from accusations.
 +   
 +3. **Exit the Instance**  
 +   - Once the dialogue concludes, you will be teleported out of the instance.
 +
 +===== Tips =====
 +  * **Healing Items**: Bring enough healing items, as you will face several waves of tough enemies.
 +  * **Party Coordination**: Ensure your party stays together to handle the monsters more effectively.
 +  * **Cooldown**: Be mindful of the 20-minute cooldown between instance runs.