eclage_interior_instance_guide
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+ | ====== Eclage Interior Instance Guide ====== | ||
+ | |||
+ | The **Eclage Interior Instance** is part of the **Eclage Episode 14.2** content. Players must navigate through the instance, dealing with enemies, making decisions, and advancing the storyline involving Mayor Shenime and the mysterious Orb. | ||
+ | |||
+ | ===== Requirements ===== | ||
+ | * Must be in a party. | ||
+ | * Only the party leader can initiate the instance. | ||
+ | * The party leader needs to speak to **Chief of Staff** to start the instance. | ||
+ | |||
+ | ===== Starting the Instance ===== | ||
+ | 1. **Talk to the Chief of Staff (ecl_hub01, 132, 12)** | ||
+ | - The party leader must initiate the instance by speaking to the **Chief of Staff** NPC. | ||
+ | - If you are not the party leader, you will not be able to start the instance. | ||
+ | |||
+ | 2. **Choose to Enter** | ||
+ | - If the instance is available, you will get an option to enter. | ||
+ | - Ensure your party is prepared for combat before proceeding. | ||
+ | |||
+ | 3. **Instance Cooldown** | ||
+ | - The instance has a 20-minute cooldown period. If it has been less than 20 minutes since the last attempt, you must wait before entering again. | ||
+ | |||
+ | ===== Inside the Instance ===== | ||
+ | Once inside, follow these steps: | ||
+ | |||
+ | 1. **Confront Shenime** | ||
+ | - You will encounter **Shenime** in the early part of the instance. After some dialogue, you will be teleported further into the dungeon. | ||
+ | |||
+ | 2. **Suspicious Creatures** | ||
+ | - You will face waves of enemies known as **Suspicious Creatures**. These must be defeated to proceed. | ||
+ | - The creatures will appear in several locations around the map: | ||
+ | * (51, 64) | ||
+ | * (43, 67) | ||
+ | * (55, 80) | ||
+ | * (60, 75) | ||
+ | |||
+ | - Once all creatures are defeated, the instance will progress. | ||
+ | |||
+ | 3. **Subordinates of the King of Demons** | ||
+ | - After defeating the **Suspicious Creatures**, | ||
+ | - Defeat them to unlock the next part of the instance. | ||
+ | |||
+ | 4. **Shenime’s Deception** | ||
+ | - As you progress, you will learn that Shenime has been manipulating events behind the scenes. | ||
+ | - You will need to confront him and deal with his betrayal. | ||
+ | |||
+ | ===== Boss Fight: Avant and Shenime ===== | ||
+ | Towards the end of the instance, you will face **Avant** and **Shenime**: | ||
+ | |||
+ | 1. **Dialogue with Avant** | ||
+ | - After some interaction with **Avant**, the situation will escalate as you learn more about Shenime’s plan. | ||
+ | |||
+ | 2. **Confrontation with Shenime** | ||
+ | - **Shenime** will eventually be revealed as a betrayer. He has been working with **Morocc**, and his goal was to use the power of the Orb. | ||
+ | |||
+ | ===== Completing the Instance ===== | ||
+ | 1. **Defeat the Final Enemies** | ||
+ | - The final waves of monsters must be defeated to finish the instance. | ||
+ | |||
+ | 2. **Speak with Hisie** | ||
+ | - At the end of the instance, you will speak with **Hisie**, who will clear your character’s name from accusations. | ||
+ | |||
+ | 3. **Exit the Instance** | ||
+ | - Once the dialogue concludes, you will be teleported out of the instance. | ||
+ | |||
+ | ===== Tips ===== | ||
+ | * **Healing Items**: Bring enough healing items, as you will face several waves of tough enemies. | ||
+ | * **Party Coordination**: | ||
+ | * **Cooldown**: | ||